It specifically started yesterday, with some reports from my users (while most of my users keep using the website normally). I went and took the computer in for a service at my local repair shop and he identified that my Mozilla Firefox was crashing due to a corrupt update installation so it needed a full un/reinstall. I’ve debugged it in several ways, but can’t figure out the problem. It just happen that the meshes are invisible. I tried executing code which manipulates those missing meshes, and the code still works (I can apply textures, etc). There are no errors nor warnings in the console. The site continues to function normally in other browsers on these same devices (Opera, firefox, etc). The problem is random sometimes everything works when reloading, but most of the time, it occurs. When accessing the site through Chrome, some mesh faces do not appear. I have refreshed Firefox, cleared the cache, cleared the startup cache. Thinking it is something on the Firefox update. I also have a device which presents the same behavior (Android 9 - Moto G6). I am sure not every single website has an issue. It doesn’t happen to everyone (the majority of users are using it normally with chrome), and it’s also not happening to a specific model or specific Android version. Since yesterday, some users of my website (which uses Babylon.js v5.50.1) have been experiencing a strange problem when accessing through Chrome Mobile (Android, latest updated version: 1.43). But I also write hoping that someone has some clue as to what it could be. I don’t think the problem is with Babylon, but rather with Chrome’s WebGL implementation. I’m reporting this bug because I believe other people may experience it.
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